After Jam updates
Godots Wild Jam has given me a lot of feedback and the problem that people brought up the most is the speed of the player, so that is fix number 1 I upped the Speed, Accel and friction numbers.
While watching the admins stream it came clear that the Player needs to know how many moves are left for each element of the UI so I added a visual indicator for each movable piece.
The stream also made a good suggestion of being able to skip the tutorial so there is now a button in the pause menu to skip the tutorial.
And lastly the health blocks no longer delete and damage you after moved the max amount but instead they also lock in place, you have to use what you have to get to the goal if you run out of moves and cant get to the end door there is now a restart level button at the bottom of the screen.
These changes will not take place until after GodotWildJam has finish (29/1/23).
You and I, Guys
Status | In development |
Author | James_Moore |
Genre | Puzzle, Platformer |
Tags | Singleplayer |
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